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	<title>sjt</title>
	<link>http://sjt.is</link>
	<description>[insert clever tagline here]</description>
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		<title>doughellmann.com &#8211; a fantastic python resource</title>
		<description><![CDATA[I ran into Doug Hellmann&#8217;s site the other day doughellmann.com. And he an excellent collection of articles and examples for a bunch of modules from python&#8217;s standard library called Python Module of the Week. The one&#8217;s I&#8217;ve used and had no idea existed were configparser, optparser and the logging module. But there are many, many [...]]]></description>
		<link>http://sjt.is/2010/06/16/doughellmann-com-a-fantastic-python-resource/</link>
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		<title>An even tinier update</title>
		<description><![CDATA[Well, this place sure has been quiet for the last few months. Might have something to do with having a 14 month old son coupled with working on Thor.
Recently I&#8217;ve mostly been making some handy tools for Maya. One thing I learned is that if you playblast from maya using the x264 codec you simply [...]]]></description>
		<link>http://sjt.is/2010/04/29/an-even-tinyer-update/</link>
			</item>
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		<title>tiny update</title>
		<description><![CDATA[A small tiny update with some fun news. I started working at CAOZ in Reykjavik a couple of months back. (Before that switch I animated two frog-filled Vodafone spots for Miðstræti).
I&#8217;ll be working on the first Icelandic CGI-feature Thor &#8211; the edda chronicles which is a co-production between CAOZ in Reykjavik, Ulyesses in Hamburg, Germany [...]]]></description>
		<link>http://sjt.is/2009/11/25/tiny-update/</link>
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		<title>Back from Siggraph</title>
		<description><![CDATA[I&#8217;m back from Siggraph, which was a blast (although a bit hot). Met some fun people and it was unreal seeing my film on the big screen.
At Siggraph I saw some clips of Sony&#8217;s Cloudy with a chance of meatballs (in 3d, which I don&#8217;t find all that exciting) and this looks like it&#8217;s going [...]]]></description>
		<link>http://sjt.is/2009/08/12/back-from-siggraph/</link>
			</item>
	<item>
		<title>Siggraph here I come!</title>
		<description><![CDATA[Leaving for New Orleans (via New York) in roughly 6 hours.
In the meantime you can check out my &#8216;almost&#8217;-new reel on the work page
]]></description>
		<link>http://sjt.is/2009/08/03/siggraph-here-i-come/</link>
			</item>
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		<title>Small update</title>
		<description><![CDATA[I updated my resume a little bit. I&#8217;ve also updated my reel, but I&#8217;ve yet to upload it. I&#8217;m sure it will turn up here in the near future
These are all small parts of the great &#8220;going-to-siggraph&#8221; plan.
]]></description>
		<link>http://sjt.is/2009/07/28/small-update-2/</link>
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		<title>Siggraph 2009</title>
		<description><![CDATA[Well, it&#8217;s settled &#8211; I&#8217;ll be going to New Orleans this August to attend Siggraph. Now I just have to decide what to do and when to do it while I&#8217;m there.
We should definitely grab a beverage of some sort if you are going.
]]></description>
		<link>http://sjt.is/2009/07/04/siggraph-2009/</link>
			</item>
	<item>
		<title>A tiny FCP tip</title>
		<description><![CDATA[I had this issue the other day where I had at some point deleted the sound that accompanied a clip from a timeline. The quickest way I found was the &#8216;match frame&#8217; (shortcut: f) command. Just put your playhead on the start of the clip you want to get the sound back from and hit [...]]]></description>
		<link>http://sjt.is/2009/07/03/a-tiny-fcp-tip/</link>
			</item>
	<item>
		<title>A really nice post on using GTD for animation</title>
		<description><![CDATA[Jason Schleifer wrote a really nice post about GTD and some ideas about how to use it for animation. 
He&#8217;s also got some nice posts about using gtdagenda.com and other nice stuff. Check it out.
]]></description>
		<link>http://sjt.is/2009/06/15/a-really-nice-post-on-using-gtd-for-animation/</link>
			</item>
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		<title>Really old stuff</title>
		<description><![CDATA[Back in the day when I started messing with 3d I was usually planning crazy shorts, and I think this one takes the cake: Ducks at War.
I think I only modeled a few assets for it, and If it looks a bit like Band of Brothers it&#8217;s no accident. 
Those were the days.
(Click for bigger [...]]]></description>
		<link>http://sjt.is/2009/06/04/really-old-stuff/</link>
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