Pipeline. Period.

Add 360 to keyframe values

Here’s a little mel snippet that I found occasionally useful while animating, all these commands do is add (or subtract) 360 from a keyframe value - which is perfect for those rotational values that need to come down (or go up). Anyway, to add 360 degrees: keyframe -e -r -vc 360; Subtract 360 degrees: keyframe -e -r -vc -360; I’ve found this useful in certain cases (gimbal lock?). And hopefully someone can find this useful as well.